![]() ![]() The animations are solid and the graphics look fine, but there are very few moments where you’ll be blown away by what you see. In terms of graphical and sound quality the Trilogy port for Vita is good, not as great as the Sly Collection port but not as bad as the Jak & Daxter one. Waves of enemy ships you have to avoid and destroy all in a total 3D environment is just fun, and it feels incredibly smooth to play. However the space dogfight in two for example is one of my top moments from the trilogy. Again in the first title the hoverboard race was rather annoying because Ratchet would pull tricks partway in the air and then crash, leading to losing the race a fair few times. You have races and space battles to take part in too. This trilogy also shows that Ratchet & Clank is more than just the platforming. There’s also the addition of strafing enemy fire, which isn’t available in the first title. There’s a lot less backtracking to unlock different items, and there is also the addition of earning experience points to upgrade the characters’ health, and weapons from little blasters to full minigun style laser weapons. However, the later two Ratchet & Clank games in the collection do address some of the issues above. Outside of that the gameplay does hold up, though aiming weapons can feel a bit slow which is especially frustrating when there are lots of enemies to deal with. Then again this is from a different era of game development, and it can just about be forgiven for it. That just felt like an attempt to prolong a game a lot longer than it needed to go on. The main reason for the travel wasn’t exploring new worlds but backtracking to pick up an item you couldn’t before, which would allow you to advance through an area on a different planet. But some of the things I so fondly remembered had been coloured by rose tinted glasses, for example travelling to various planets to complete missions. However when I booted up the first Ratchet & Clank memories came back of hitting things with a big wrench and travelling to different planets. The last time I properly played a Ratchet & Clank game was in fact the original PS2 titles and Quest For Booty on PS3, but that was years ago. This trilogy also released on PS3 a couple of years back, and Dan reviewed it back then giving it an 8. In those years there have been nine main Ratchet & Clank games, as well as three spin offs, which on average takes the release rate to one per year. It’s been nearly twelve years since Ratchet & Clank made their debuts on the PS2, and since then the series has become a staple of Sony’s console library. ![]()
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